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Lightness started as a first person survival horror, focused on the dreams of a lonely lighthouse keeper. We created a short experience as a test to develop our skills with Unreal Engine.

We are actually prototyping new mechanics in the island far away from our first approach.

Lightness

Lightness

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Lightness Greed is a short adventure and exploration experience.

We encarnate a lighthouse keeper that has found a strange cave under his island. He will embrace this adventure seeking the 3 Crystals that will allow him to obtain the bounty this cave holds.

You must fish and collect treasures in order to obtain gold, that will allow you to buy new ships.

Lightness Greed

Lightness Greed

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Developed by Diego Manzano Alonso and Sergio Hernández Alcelay.

Like our other college proyects, our roles were diversified to make a more versatile production.
My main tasks were game, level design and programming.

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