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NotAgain! is a precise 2D platformer that tests your patience with an "upside down" system of checkpoints: every time you die you spawn back at the start again, leaving a flag behind that you'll have to collect to be able to finish the level.

Started as singleplayer, now in its multiplayer version, in which you can swap the enemy player input keys by pick-ups. Your objective is to finish first, avoiding to die more than 3 times, and limited time!


Developed by Diego Manzano Alonso and Sergio Hernández Alcelay.
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Like our other college proyects, our roles were diversified to make a more versatile production.
My main tasks were game, level design and programming.
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